Wednesday, 10 July 2013

Early CGI Tests - Ground and Asphalt

While creating the Concrete Wall Fracture, I also came up with the idea of destroying ground with asphalt on top, which could be used in the exterior scenes. As you can see in the video, in the OpenGL render there are two layers of the ground/asphalt with two different colours. The thin top layer is the actual asphalt. It's fractured into many smaller pieces which are constrained together which means that when the asphalt gets hit by something not all the pieces will fly off in the air individually but will be kept mostly kept together. The second layer, which is the majority, is the ground which is also fractured into many smaller pieces but they are not constrained which means they will all fly off individually and will not be stuck together. (Watch in 1080p for better quality and detail).


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